Arc-Lightning Gun, Bug Blaster & Fire Oni Mask are cool weapons because they are unique, but they are not doing any damage to the Explosive Device when it has Custom Mesh with Collision Complexity set to “Simple and Complex” while other regular weapons are doing damage normally.
Its Collision Complexity needs to be set to “Use Complex Collision As Simple” to take damage from weapons mentioned above.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Equip Arc-Lightning Gun, Bug Blaster or Fire Oni Mask and fire at the Explosive Device with Custom Mesh that has Collision Complexity set to “Simple And Complex”.
Expected Result
Explosive Device does take damage that reduces its health.
Observed Result
Explosive Device doesn’t take damage, so its health remains intact.
Platform(s)
UEFN 39.00, Windows 11
Island Code
7121-1251-3865
Additional Notes
I confirmed it in live versions of 2 different maps (the first was last updated after v39.00 and the second was last updated before v39.00).
Update: I forgot that some time ago I changed Objective Devices in places where I experienced this to Explosive Devices with Custom Meshes. And I found out that this issue is happening when the Custom Mesh has Collision Complexity set to “Simple And Complex”, because I changed it to “Use Complex Collision As Simple” and now it is OK = mentioned weapons are doing damage to it.
So I changed the title of this topic and content of the first post to reflect this to avoid any possible confusion.