Arc-Lightning Gun, Bug Blaster, Fire Oni Mask: No Damage to Explosive Device with Custom Mesh

Summary

Arc-Lightning Gun, Bug Blaster & Fire Oni Mask are cool weapons because they are unique, but they are not doing any damage to the Explosive Device when it has Custom Mesh with Collision Complexity set to “Simple and Complex” while other regular weapons are doing damage normally.

Its Collision Complexity needs to be set to “Use Complex Collision As Simple” to take damage from weapons mentioned above.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Equip Arc-Lightning Gun, Bug Blaster or Fire Oni Mask and fire at the Explosive Device with Custom Mesh that has Collision Complexity set to “Simple And Complex”.

Expected Result

Explosive Device does take damage that reduces its health.

Observed Result

Explosive Device doesn’t take damage, so its health remains intact.

Platform(s)

UEFN 39.00, Windows 11

Island Code

7121-1251-3865

Additional Notes

I confirmed it in live versions of 2 different maps (the first was last updated after v39.00 and the second was last updated before v39.00).

im a big fan of the fire oni mask and bug blaster they should fix this. Voted

Update: I forgot that some time ago I changed Objective Devices in places where I experienced this to Explosive Devices with Custom Meshes. And I found out that this issue is happening when the Custom Mesh has Collision Complexity set to “Simple And Complex”, because I changed it to “Use Complex Collision As Simple” and now it is OK = mentioned weapons are doing damage to it.

So I changed the title of this topic and content of the first post to reflect this to avoid any possible confusion.

Changing the content of the post breaks the bot that marks the post as a bug for the bug reporter according to the pinned forum thread i believe

I see, thanks for the info. So maybe it will be useful for someone looking for the info about this.