AR Static mesh Placement Error when packaged

Hi Everyone,

Working on AR for the quest.

When i build my package it doesn’t matter where I place my model it doesn’t adjust to different play areas.

This becomes an issue when someone’s play area is not facing that direction.

I tried adding it to my VR pawn with different amalgamations in the components but it yields the same issue. I also tried spawning the static mesh with the same result.

How do i get the asset to always be in front of the player when loaded regardless of play area?

Thank you

You can try to run Reset Orientation and Position manually at some point, but it’s usually better to ask the player to click a button or such when they’re “ready”, and then call Reset Orientation and Position, and fade the content you want to display in.