Hi
So I am making a tower defense game in AR with UE4 and I am having issues with the AI.
Since I am using AR I want the play area to be projected on to someones table or desktop, which means it is pretty small, may like 30cm2 map size. Getting the AI set up for something so small is becoming a pain, where they often don’t recognise paths, hover above the floor etc. I’m putting this down to the characters being really small,1cm radius small.
I was wondering is there any way around this or a better process I could be using? I have tried, streaming in levels and adjusting their location and size but I am getting mixed result with that. I have set up a small agent for the nav mesh too and that has solved some issues at the start but not all.
I am hoping unreal have though of this, because I am guessing AR games will be using quite small map sizes since they scale to real world units.
Thanks