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AR - iOS ArKit Passthrough Camera Texture is not working

I’m using GoogleArCorePassthroughCamera and ARKitPassthroughCamera material node to mask some 3d stuff. Android works okay, but iOS one is not working at all. It just returns White.
Im using 4.21, xCode 10.1
material.png

In Blueprints we have “Get AR Camera Image”. For android it works perfectly, but ios just freezes the whole ar kit session

Is there a good tutorial explaining this somewhere?

“Passthrough Camera” node is deprecated, you should use the “Get AR Camera Image” node.

The example material included in the plugin content has the parameter name set as “CameraImage” not “ArImage.” Have you tested with the included material?

All work with postprocess do it here:)