[AR]How to use environment caputure probes in 4.26?

I am trying to add environment reflection to the AR scene. All tutorials I can find online are using “GetAllTrackedEnvironmentCaptureProbes” function, which I couldn’t find in 4.26. Is there other way to access the Environment Capture Probes?

I followed this
https://medium.com/@joe.j.graf/ar-environment-probes-in-ue4-4-20-afda05bcc587

but used GetAllARGeometriesByClass instead. The new ARTrackableNotify component seems to be the intended way to get events for this sort of thing but I havent confirmed that it works yet.

2 Likes

Thanks! I will give it a try.

Does anyone have experience environment texturing through environment capture probes and ARSkylight still works in Unreal Engine 5 (I am trying on UE5.4 and there is a weird black flickering issue over all tracked geometry but not the virtual geometry).