This changelist in 4.18 removed generic hit-testing from the AugmentedReality library - https://github.com/EpicGames/UnrealE…ca926eda406264
Why? Is this not something that will be supported in 4.18? Or will it be moved to another library? Re-enabled at another time? Or should we forget about generic AR hit-testing, and just use either ARCore or ARKit plugins directly?