Is this when you are testing in PIE on your Windows/Mac computer?
If so, it’s because the AR plugins only work on the mobile devices. i.e. on an iOS or Android phone or tablet. When you test on one of those device then the message will not be there.
I was testing using the Simulate option in Unreal, but after I read your reply, i started testing using both Mobile Preview ES3.1 (PIE) and also the New Editor Window (PIE).
I also installed ARCore Elements and ARCore Depth Lab on my Google Pixel 5, thinking that might have been the issue.
Ok I think I figured some things out regarding the issue.
I made a couple of blank projects, one using 5.0.3 and one using 5.1.
When trying to package the 5.0.3 project this error message came up
“The SDK for Android is not installed properly, which is needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK”
I jus pressed continue and the project packaged successfully, and I can run it on my Pixel 5 aswell.
When trying to package in 5.1, the error message did not appear, however this issue appeared:
Hi guys, still working on the project, and I can consistently launch it to my phone (Google Pixel 5).
Unfortunately, now I have another issue.
I have my main blueprint, called “BP_Lung”, that basically controls everything else such as causing a button widget to be added to the viewport and setting the game paused/unpaused etc.
Using a Spawn Actor node inside the MainMenu Widget, (this comes with the AR template) I have got BP_Lung to appear on the phone, but none of the widgets inside BP_Lung work.
I have got them to spawn by just using a Create Widget node (again, inside MainMenu) but none of the functionality works.
For example I have a Timer widget that appears. but it doesnt count down. I also have a couple of buttons that appear at the side of the screen, but when I press them nothing happens.