While waiting for the Depth API to get updated to Unreal. Does anyone have any ideas on how to get a similar effect?
All I am looking to do is get something to disappear in AR space when obstructed. Specifically, I am trying to use a transparent/extremely translucent material that will mask or occluded objects behind it. Similar to a Doctor Who/cloaking-like effect in which from the outside its invisible and completely see-through, while if within or looking from a specific face the object would be visible. Any help would be greatly appreciated.