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[AR] Doctor Who/Cloaking Effect

While waiting for the Depth API to get updated to Unreal. Does anyone have any ideas on how to get a similar effect?

All I am looking to do is get something to disappear in AR space when obstructed. Specifically, I am trying to use a transparent/extremely translucent material that will mask or occluded objects behind it. Similar to a Doctor Who/cloaking-like effect in which from the outside its invisible and completely see-through, while if within or looking from a specific face the object would be visible. Any help would be greatly appreciated.

What i’ve resorted to do is generating meshes from tracked planes and have them textured with the camera (which seems to be the easiest way to “occlude” something).
it’s not super special awesome, but it works.
see my answer here Creating a room floor in Augmented Reality using procedural mesh - UE4 AnswerHub

You could use the same technique using something else than planes (like manually placed objects).
I’m also interested on improving this so if you find something let me know.

Hopefully Depth API arrives soon :slight_smile: