While waiting for the Depth API to get updated to Unreal. Does anyone have any ideas on how to get a similar effect?
All I am looking to do is get something to disappear in AR space when obstructed. Specifically, I am trying to use a transparent/extremely translucent material that will mask or occluded objects behind it. Similar to a Doctor Who/cloaking-like effect in which from the outside its invisible and completely see-through, while if within or looking from a specific face the object would be visible. Any help would be greatly appreciated.
You could use the same technique using something else than planes (like manually placed objects).
I’m also interested on improving this so if you find something let me know.