AR changing static mesh for an animation

I’m running uneal 4.20.1

I’ve opened the AR starter comp and linked my iphone to it.
What I want to do is change one of the basic shapes that you can tap into the scene with a looping baked character animation, think an idle pose animation for example.
This way I can tap a character that moves into the scene.

I’m comfortable baking an animation and importing it to unreal engine.
to change static objects before I’ve gone into the BP_Placeable} Construction script and changed the dropdowns where it reads Cone, Sphere, or Cylinder.

The dropdown doesn’t give me the choice to bring in my animation, and I guess this is because it only accepts static meshes.

Does anyone have any ideas how I can go about this? Would love to get this workflow down.