[AR] 3d object real world tracking in UE4?

Hello Guys,

I have been looking around for a way to track a real world object and display data or compare it to a virtual 3d model.
They have to be on the exact same position. I only found the ARToolKit, but I am not sure if it is going to work for what I am looking for, as it works mostly with plain surfaces and Markers if I am not mistaken.

Anyone has any idea ? Or how to adapt the blueprint of the ARToolKit for these needs?

Thank you for your help.


I have a same question.

Possible with ARKit, not with ARCore and not native in UE because of both implementations are - lets say “incomplete”. Go for Object Tracking or Object Detection in Google on the ARKit dev docs. Maybe have a look at vuforia (costs but integrateable in UE)

I have a kit on the marketplace that includes object detection for IOS devices using ARKit:

It also comes with a guide.here: Scanning and detecting objects.pdf - Google Drive

Even if you don’t have the kit, the guide should still help give you an idea of the steps involved

Here’s an example: Object Detection in UE4 - YouTube

Hey, I really want to use Vuforia, but not much information about Vuforia within Unreal Engine is available. Do you know more about this?