Hello everyone! I’m Bradon, creator of APT. I’ve had a part-time hobby of video game development for quite some time now and subscribed to UE4 as soon as it released. I’m finally getting a product together on a type of game that I’ve wanted to play for a long time. I’m a big fan of portal and was a part of the mapping/modding community so that’s where most of my inspiration for this title comes from. I ramp up the difficulty and bring you a challenge you’ll love. This one is food for the FPS junkies, so FEED!
APT is a challenging first-person movement and physics game. You are a participant of the APT: Science facilities. Aptitude testing of this level requires some of the most diligent subjects who, equipped with the tools of their Test Suit, will jump, tether, and interact with a multitude of test elements to complete each area.
Your Steam friends list has just become your worst enemy. Earn ranks based on your Trial times and let your personal best be shoved in front of everyone else. Or… just casually complete the trials at your own pace and allow fulfillment of self accomplishment.
First night back after our first public demo and showing at SxSW! We weren’t sure at first what to expect from the larger crowd, but to our surprise, the feedback was incredibly positive. Many people were instantly addicted to the game to the point where we had to tell them to move along. About 3 or 4 people came back the next day, this time with FRIENDS, just for our booth with quotes like “This is the game I was telling you about!” Hearing these kind of things about your game… oh man… words cannot describe. So of course, I’m pretty excited at the moment and can’t wait to get back to development. We received an Eye X Dev kit from Tobii! Going to see how well that works with a game like this
Steam Greenlight is going well. We’re 60% of the way to top 100 just over this weekend. Many people have played and loved it, we’ve even received some video demos of people doing some speed runs already. Here’s an example
Is it in the plan to eventually have the grapple effect come out of the arm? Right now it seems strange to have the arm out without it visually serving a function. Some motion to the arm while moving would help immersion a lot too. As is I’d rather see a nicely designed cross-hair to convey whatever information the light on the arm is and hide the arm.
That being said this game looks fun! Grappling hook style mechanics always makes everything better. Would definitely play.
The leaderboards are 100% functional. We have a database that the game can talk to and pull data from, then displayed all in UMG. The next step is utilizing the steam leaderboards and user information.