Steam leader boards implemented using UMG and steam backend! Next up - Friends list filter.
I particularly like the UI. Very simplistic but pretty at the same time, and responsive (the bit people often forget).
Yes, I’m a fan of the valve style UI. Mostly just text and super easy to use and read.
Final character and UI in game


UMG is such a godsend! Getting it from the photoshop file in to the game couldn’t have been easier! Thank you Epic and Nick Darnell
Post Indypop
Couple days back now from IndyPopcon 2015. Had an awesome time and met a lot of great people. Even more excited now because APT was so well received.
A few screenshots and updates–
New HUD elements
Some glamour
Steam stuff–
A video showcasing a level and the HUD elements in action - slowmo. Speed is decreased by 20%
Starting work on a launch trailer. Here’s one from earlier this year for Greenlight process.
Many ways to improve-- lets hope we can do so.
And our website was just finished getting coded and is now live!
Crunch time until release date. The next time I post here it most likely will be under finished projects!
Awesome Job!
I really dig the aesthetic + music.
I’ll for sure be grabbing a copy!
Thank you!! It was a fun and rewarding process. Even after this, so much more to learn about Unreal!