i made an asset and textued it with dDO. So i got a diffuse, normal, ao, spec and gloss map out from it. I inserted my mesh as .fbx file and created a material for it. To this material i assigned the normal, ao and diffuse map. This all works fine. But i dont know where i’ve to put the spec and gloss map into. Which slot is available for these maps?
Hope you guys can help me.