Hey, so I’m trying to set the LOD Bias for UI textures during runtime. I have found that texture files contain the LOD Bias variable that can be changed, and when you press Save, it can even be updated during runtime. Now I would like to do that in code/blueprints aswell, but just setting the LOD Bias variable in blueprints does not automatically save it. Is there a way to actually apply it in code / blueprints?
I also checked some console commands, found:
- r.MipMapLODBias, which only works for actors, or models in the world
- r.UITextureLODBias, but did not do anything for me
- r.forceLOD, which i believe did a similar thing to r.MipMapLODBias
- r.Streaming.MipBias, did not do anything even with r.TextureStreaming enabled
Also, I am working in version 4.24.
Any help would be much appreciated.