I got this problem that keeps occurring, the left selected mesh is a box from unreal engine where the materials works fine. The RIGHT selected mesh is something i made in Maya, the texture on it is applied in Maya.
When i drag materials from the StarterContent folder to my mesh it looks like the one in the middle. How come? It does so with every material i put on it. The UVs are the same on the middle and right selected meshes.
I expect it would look the same as on the left side of the middle object all the way around on it, if that makes sense.
(P.S i got 3 different UV channels on the imported mesh, one for the front and back, one for the sides and one for top and bot of the mesh.
Front and back is what is working right now, the left side on the middle mesh is the front.)
Happy for any help and tips!