Applying Materials to Non-Square Models?

In the provided image I have three things using the same material. A floor, a cube and a rock I sculpted up in Blender real quick. How do I get the rock to look more like the other two?

The rock’s UVs are no good. Or the scale of the material is off. One of the two :slight_smile:

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I used the tool uv-editor > auto uv and got it to work as I’d hope so this addresses my problem, thanks! Now to figure out how to do this at scale via blender itself, during import or through a python script…

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