Applying Materials to Animated Mesh

So I’ve been struggling to bring in some keyframed animations from Cinema 4D over into UE4 (fbx). I’ve finally got all my PSR animations baked down from the hierarchy and importing correctly. Only now, I can’t apply materials to any parts of what I’ve import or it becomes invisible. Can anyone confirm if this is a bug or if there is a workaround? It looks like other people have had the same problem. I’ve already checked for two sided materials as well. So that isn’t the issue.

Anyhow would be awesome.

Just in case anyone else stumbles across this. I found a work around for my own problem. I was exporting .fbx from Cinema 4D. I’d had problems trying to export with materials to UE4 in the past. Turns out you need to make sure every material going out has a selection tag, even if it’s the entire object.

After import into UE, I had material slots that functioned instead of the broken ones created inside of the engine.