Hi, firstly, apologies, but I don’t know the exact terminology for what I’m looking for, so this may be a duplicate question.
I’ve acquired a third-party mesh and texture from another engine’s asset store (sure you can guess the name). The mesh if or a book, and the texture provided has 4 book textures in 1 (tiled 2/2). I’ve created a material in UE4 and have been able to select a quarter of the texture using the method shown here:
However, I’m not sure how I go about “wrapping” this material around the mesh–in fact I’m not even sure how the material wraps around the mesh. I’m not even sure of the terminology I should be searching for to find a solution.
As a picture paints a thousand words, here’s as far as I’ve gotten (selecting 1 quarter of the texture), and you can see how the material is wrapped when applied to the mesh (hopefully the problem is obvious in the image).
If anyone could even tell me what I should be searching for here to fix this, it would be greatly appreciated.
Many thanks!