I’m working on a game in which we have a 3D character followed by a kind of 2D sidekick, which is a draw on a wall.
I am trying to make a material that we allow, from a world position and a size, to render this character and being able to move him on different mesh
Currently, I have a solution but it causes issues like my texture being applied on all the surfaces along the Y axis.
and the texture is stretching when a surface is parallel with Y axis.
I’m trying to tweak my material to mask all these issues, but I think I’m doing it wrong. There should be a easiest solution…
Should I continue with my method ? Or maybe there is a better way to do it ?
Here is my material blueprint, if you’ve got any idea…