Hi! We discovered a bug where the user’s selected path view filters don’t get applied when booting the editor.
We fixed the issue and figured this could benefit others as well, so we’ve gone ahead and made a PR with this small patch - it would be great if it could be upstreamed!
https://github.com/EpicGames/UnrealEngine/pull/13782
Let me know if I can provide any additional clarification.
Thanks!