Apply selected path view filters on editor boot

Hi! We discovered a bug where the user’s selected path view filters don’t get applied when booting the editor.

We fixed the issue and figured this could benefit others as well, so we’ve gone ahead and made a PR with this small patch - it would be great if it could be upstreamed!

https://github.com/EpicGames/UnrealEngine/pull/13782

Let me know if I can provide any additional clarification.

Thanks!

Steps to Reproduce

  1. Enable a filter from Content Browser -> Settings -> Path View Filters
  2. Reboot the editor
  3. Observe that the path view filter is still selected, but not applied

Hi, we have received the PR and will address it through the typical PR requests flow. Thank you!