Hi, So what i want is to add a highlight (not an outline) effect on some of my static mesh through various triggers.
At first i thought duplicating and scaling up the mesh and applying a different material with opacity on it, but then i heard about post processing material.
I followed tutorials about how to do it, placed a post process volume, and added to it a a blendable material, the triggers are also pretty easy to manage using RenderCustomDepth but now the problem is the material itself.
I am trying to create a post processing material but am stuck and can’t find what i am looking for ; i can’t figure out how to limit the material effects to those mesh with the RenderCustomDepth set to true, anyone could help me ?