Apply physics to part of a mesh

Hello

Is there a way to apply physics only to part of a skeletal mesh? I created a rigged bunny in Blender with animations but would like the ears to respond to physics instead of having to animate them. I played around with Physics Assets but couldn’t figure out how to get it working only on the ears.

Thanks

Did you check the official PHAT Unreal Engine stream already?

Did you get it working with physics assets, applying physics constraints to just the ears? You can also just use animDynamic joint chains in the animGraph.