Hey… As the title says, what I want to know is how to apply a physical material to a material function.
What I’m trying to do is play foot step sound cues when the player walks on certain surfaces.
The way I’ve done my terrain is by using material instances and alpha maps to say what materials get painted where rather than having to paint them my self.
Unlike normal materials which can have physical materials added in from the content browser Physical Materials do not.
I was wondering if there is a way I can apply a physical material to a material function.