Hey there, for my UE project, I want to pick up and drop a high amount of objects (imported as mesh). These objects have to be moved independently, so I can’t drop the meshes on the same actor.
Now, I have already written a blueprint to pick up a certain object. Since I want the same attributes for another 50 meshes, I don’t want to write a new blueprint every time.
My current solution looks like this: I created a static mesh actor with the required blueprint and attributes. This actor can be copied and the mesh has to be exchanged. However, this solution is still very time-consuming.
Thus my question: Is there any other solution? Can I inherit blueprints easily?