Apply multiple Physical Materials on static mesh

Hi everyone,
I am looking for ways to apply multiple Physical Materials on static meshes.
I couldn’t find any answers in UDN (Multiple Landscape PhysMats? - World Creation - Epic Developer Community Forums). Is this possible in Ue4.16 or is there any workaround?

Physical Materials are properties of a material. So if you have Material A with Brick, and Material B with wood. Then you could make a composite material of those two for C, which would have multiple physical properties depending on where you put the brick and wood.

Here’s some resources on how to accomplish this.

I believe you set the physical material properties on the sub layers, and the layered material would respect those properties. I could be wrong.

You could also break the mesh down so that the different material areas would have separate grouping IDs in the 3d modeling program so you could assign whole separate materials to those different portions of the model.

How would you set the physical material properties in a layered material though?