Is there any way to apply local wind simuation only to chracters cloth?
So for example I want radial force component to affect only cloth of the character without placing global wind to the level.
I found function void ApplyWindForCloth(FClothingActor& ClothingActor) in USkeletalMeshComponent.
Is this the right direction?
Use SimpleGrass Node on Your material. You can use a custom Vector3 to change direction.
You can use vertex paint to determine what vertices will be affected, like ive made on this curtains.