In Unreal Editor, I can lock position/rotation directly for a StaticMeshComponent in the Details pane in category Physics, Constraints. In C++ however I only found SetConstraintMode
.
Rama posted a wiki entry* how to apply constraints to StaticMeshes by using a UPhysicsConstraintComponent
. However isn’t there a way to apply the FConstraintInstance
directly to the StaticMeshComponent (without having to use an intermediate component)?
*btw, there are updates for the usage of FConstraintInstance since 4.13