So I’ve thrown together a system of converting a static mesh into a procedural mesh, but I’ve run into a roadblock in terms of applying a heightmap to the mesh. I’m hoping to use it to dynamically edit the procedural mesh by modifying the heightmap at runtime, but I have yet to find a non bake related method in the source code. If anyone knows of a method to do this, I’d love to know. Thanks
Scratch that. Just going to try subdividing the mesh into square sections, modifying vertex positions on the mesh and running UProceduralMeshComponent->UpdateMeshSection on the affected sections