I think we’ll have to rethink “mobile”.
It’s rumoured Apple is aiming for 16/32/64/128 Core GPUs for their M-Series chips till 2022.
So if you do the “math” the 8Core M1 GPU has 2,6 TeraFlops.
So there will be GPUs with about 5,2/10,4/20,8/41,6 TeraFlops.
Of course this is pure speculation, but it’s not unreasonable to believe, Apple will be VERY competitive with AMD, Nvidia (and maybe Intel if you count them in :D)
Apple is trying to unify everything on arm.
If there will be Raytracing Support? Nobody knows… I hope so. And as Apple already is equipping their CPUs with accelerators for i.e. AI, why wouldn’t they do that with their GPUs.
And it’s no coincidence Nvidia bout ARM or that AMD is partnering with Samsung to bring their GPUs to Mobile.
There is a big shift in tech ahead and UE will follow it. I would be very surprised if they would not, as they normally do. And maybe UE5 already considers that, and may also be the reason the full release is in the end of 2021.
But we’ll all have to wait an see…
Some source of what I am talking about:
Apple reportedly developing high-end 32-core CPUs and 128-core GPUs - VideoCardz.com
Apple unleashes M1 - Apple
NVIDIA to Acquire Arm for $40 Billion – Arm
Samsung Exynos SoC with AMD RDNA GPU Destroys Competition, Apple 14 Bionic SoC Kneels | TechPowerUp