AppleARKitFaceMesh in place with camera feed

Hi,

I’m trying to put an AppleARKitFaceMesh in sync with what I see in the camera feed (mesh above a face in the camera feed).

I want to accomplish something like the Live Link Face app (attached img with white mesh). My problem is that my mesh is moving with phone movement and is not stick to face capture (second img with pink face mesh).

Is this an option in the ARSessionConfig or in AppleARKitFaceMesh component (I’ve tried a bunch of them)?

Thanks

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Edit: After trying the face tracking project from Apple I’m starting to believe that this is a bug in Unreal.