Hello there. I’m currently making a game in which you’re on a field with some trees, which aren’t enough to block your view. The terrain is flat. The actual level where the action takes place and the player can move is not very big, but it’s being a nightmare figuring out how to make the field look good without being expensive in terms of performance, as well as finding a credible excuse for not letting the player get too far. How would you approach these issues?
Thanks in advance