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How can we solve the billing concern for our app that is makde with unreal engine.I tired some ways but was not able to do it.
How can we solve the billing concern for our app that is makde with unreal engine.I tired some ways but was not able to do it.
Yeah I’m here precisely because I got the same warning. It seems Unreal 5.6 doesn’t even include the support for v7.
ChatGPT actually suggested that I buy 3rd party plug in just to avoid writing my own JNI Bridge.
AND here Epic said it fully support android. More talks and no real action.
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Hey Unreal Team! Any updates on this for Unreal Engine 5.5? When can we expect the update?
This is simply not true. You can see in the OnlineSubsystemGooglePlay_UPL.xml the billing library is updated to 7.1.1
For real? I did some digging and it was using the old version.
What version are you using?
I am using 5.6.
At line 25-36 in the OnlineSubsystemGooglePlay_UPL.xml file I see:
<!-- gradle dependencies additions -->
<buildGradleAdditions>
<if condition="bSupportsInAppPurchasing">
<true>
<insert>
dependencies {
implementation 'com.android.billingclient:billing:7.1.1'
}
</insert>
</true>
</if>
</buildGradleAdditions>
Looking at the github commit (https://github.com/EpicGames/UnrealEngine/commit/2e857ed523d275a9ec22917080810ef0edbe729e) it was updated ~2 months ago
Nice! Okay just updated to 5.6, will see if this shut down the google notification.
Please let me also know because my app is not able to upload.
Thanks for the reply and help in this matter i was wondering can this be used in unreal engine 5.3.
Thanks
zipzy games
I will tell you tomorrow I am working again today!
You could try to do the upgrade yourself and test for issues. However, it seems there is another deadline to support 16kb memory page sizes for Android apps targeting Android 15+ this year, see: Support for 16kb memory page size on Android.
So it might be in your best interest to upgrade to 5.6.
Thanks for the reply, but deadline is only till 31 Aug this year and I am waiting for the other testing clearance to but I dont know why google is not approving my app.
Thanks for the help. any idea how can we integrate ads in ue 5.3 please or in app purchase.
I tired that git hub one but the main warning is gone but the notification remain on the developer portal.
Okay so I updated the game to 5.6 and all the notification warnings are now gone.
HOWEVER, now the game crash on Vulkan RHI and OpenGL is still bugged (since forever.) So 5.6 is also useless and can’t be published.
So, we can’t seem to publish games in any of the version. Hello Epics?
App must use Google Play Billing Library version 7.0.0 or later.
Even I today tired all the ways with the new 5.6 and 5.3.1 with the windows both the apps that I complited got crashed in my android phone when i uploaded to the playstore. Hope some can get the future lessons
Fix by Aug 30
(43 days away)
App must target Android 15 (API level 35) or higher
Fix by Aug 30
(43 days away)
App must target Android 15 (API level 35) or higher if i did that then app will never compile with the unreal engine 5.3 because of the android studio requirement.
Yeah I set it against Android 15 (API level 35) and it worked fine.
Did you installed and retarget your android environment?
ps. The funny part is, I actually wrote JNI bridge to work with google billing 7, however the app store didn’t recognize it, so I ended up having to upgrade to 5.6. Now 5.6 is so buggy, I can’t publish the game.
The irony is unreal.
ME TOO IN LIMBO RIGHT NOW