App must use Google Play Billing Library version 7.0.0 or later

I edited this file and the issue was resolved (UE5.4)
\UnrealEngine-5.4\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml

implementation ‘com.android.billingclient:billing:6.0.1’ → implementation ‘com.android.billingclient:billing:7.0.0’

image

I tried but when i download the app from the playstore it was not working is your app from the playstore when downloaded worked

Hello, my version of Unreal was 5.2, but I migrated the game to 5.6 and it’s true that in the file, OnlineSubsystemGooglePlay_UPL.xml it shows version 7.1.1, but Google does not recognize it. The warning keeps appearing. I even changed in the XML, the default value to be true default put false.

I find it incredible that there aren’t more people complaining. It’s strange.If you find the fix, I would appreciate it if you let me know. Thank you.That’s the downside of using a framework like this, you don’t know what’s happening.

SDK 35, there is no problem, it’s an option, it changes and okay.

Thanks for the question but SDK 35 and some new API Are the new requirements to get that warning out. I am also finding any way to get that warning out so that my app can be production ready.

Problem is google,
Open my app .abb in the code base/root/billing.properties and this

version=7.1.1
client=billing
billing_client=7.1.1

is correct, but warning not fix,
any idea?

Same I told when the app is uploaded but the android phones are showing problems and I tried 4 different phones with different android versions.

Yeah so I’ve checked my OnlineSubsystemGooglePlay_UPL.xml and version in there said 7.1.1 but my warning has not gone away on uploading a new build. My target API warning has gone which is good, but my game doesn’t even use billing! This is v annoying as the cutoff is right around my planned app launch -.-

Anyone else got any fixes/advice/thoughts on this?

Even I am not using the billing version and even i used the API 36 and above all the plugins but still the playstore even if accepeted then the app downloaded from the playstore is not working. Which engine are you using?