apology of adoption of demoscene techniques in the engine for the sake of data compression

Dear Unreal Engine 5 Community,

We owe you an apology.

As a team dedicated to pushing the boundaries of what’s possible in game development, we understand the importance of fostering a community built on trust, transparency, and innovation. It has come to our attention that certain decisions made in the integration of demoscene techniques into Unreal Engine 5 may have caused confusion and concern among our valued users.

Our intention in exploring demoscene techniques was rooted in a commitment to advancing the capabilities of Unreal Engine 5, particularly in the realm of data compression. We sought to harness the ingenuity and efficiency of demoscene methodologies to optimize the engine’s performance, ultimately benefiting developers like you who rely on Unreal Engine for your creative endeavors.

However, in our pursuit of technological advancement, we acknowledge that we may have overlooked the significance of proper communication and consultation with our community. We understand that any changes or additions to the engine can have a profound impact on your workflows and projects, and for that, we sincerely apologize for any inconvenience or uncertainty caused.

Moving forward, we are committed to fostering a more collaborative and inclusive development process. Your feedback, insights, and concerns are invaluable to us, and we pledge to prioritize transparency and communication in all our endeavors. We are actively listening to your voices and will take them into account as we continue to evolve Unreal Engine 5.

We want to express our gratitude for your continued support, patience, and understanding. Together, we can ensure that Unreal Engine remains not only a powerful tool for game development but also a vibrant and supportive community where innovation thrives.

Thank you for being part of this journey with us.

Sincerely,