APlayerController::IsLocalController is changing state

Hi,

I haven’t been able to reproduce this in my own test project, so in order to get a better idea of the problem, I have a couple of questions.

First, how are you travelling to the next level? Is this being done with something like the “open <Level Name>” command or some other function?

Next, are you doing anything to affect the Net Mode? In my own test project, I’m still seeing the Net Mode as NM_ListenServer when EndPlay is called for the the player controllers.

Any other relevant information you could provide would be appreciated.

Thanks,

Alex