Steps to Reproduce
Steps to Reproduce:
- Downloaded the Unreal Engine source code (branch 5.5) and built it.
- Created a VR template using the source code.
- Added the PicoOpenXR plugin in the Engine plugins.
- Developed
Target.cs
for both server and client. - Built a Development Server and Client.
- Set up a dedicated server on the same LAN to test the client-server connection.
- Packaged the project for Android (Pico 4 Ultra), which successfully completed.
- Attempted to launch the client on the Pico 4 Ultra headset but encountered the error message.
Environment:
- Unreal Engine 5.5
- Pico 4 Ultra headset
- Android package build for Pico 4 Ultra
- PicoOpenXR plugin integrated in the engine
- Dedicated server on the same LAN