Apk for the Pico 4 ultra has an error once launched: No Google Play Store Key (No OBB found and no store key)

When attempting to launch my client(.apk) on the Pico 4 Ultra headset, I encounter the error:

“No Google Play Store Key (No OBB found and no store key).”

I have already ensured that the APK is correctly deployed to the headset and that the server is running on the same LAN. I would appreciate any guidance on resolving the error or further steps to successfully connect the client to the dedicated server.

Expected Result:

The client should successfully connect to the dedicated server on the same LAN, and the application should launch without errors.

Actual Result:

The application fails to launch on the headset, showing the error “No Google Play Store Key (No OBB found and no store key).”

Steps to Reproduce
Steps to Reproduce:

  1. Downloaded the Unreal Engine source code (branch 5.5) and built it.
  2. Created a VR template using the source code.
  3. Added the PicoOpenXR plugin in the Engine plugins.
  4. Developed Target.cs for both server and client.
  5. Built a Development Server and Client.
  6. Set up a dedicated server on the same LAN to test the client-server connection.
  7. Packaged the project for Android (Pico 4 Ultra), which successfully completed.
  8. Attempted to launch the client on the Pico 4 Ultra headset but encountered the error message.

Environment:

  • Unreal Engine 5.5
  • Pico 4 Ultra headset
  • Android package build for Pico 4 Ultra
  • PicoOpenXR plugin integrated in the engine
  • Dedicated server on the same LAN

Hi Romain, it’s not clear to me whether you’re receiving the error when trying to launch the application, or when connecting to the dedicated server (after having launched the application on device)?

If the latter, how are you establishing the connection w. the dedicated server?

If the former, make sure you are using OnlineSubsystem=Null, and/or disable the Plugin “Online Subsystem GooglePlay”.