API Communication

Hi there,

I have been doing my first attempts on manipulating a database in c++ with a simple console app. I was thinking and wondering, how I can have my game prototype communicate to my application to trigger events for functions I define and fetch input strings from unreal engine.

I am fairly new to API related things, so could anybody give me general overview or hints on where I need to research, or what worksteps would be necessary to have unreal engine communicate to my application and how do companies achieve those goals with games while not relying on assets on the marketplace?

Best wishes and thanks in advance for any ideas/links/sources!

This seems like a good place to start

After that you just need to make some functions to make the API calls you want to do and process the response data however you want.

Making an API can be done in many ways, you could use node.js for example with express.js and then either run it locally or host it somewhere remote

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awesome thanks that helps

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