Hi, we have had APEX working before updating to 4.8, but afterwards we are getting an issue with skeletal meshes that have multiple materials. We have even reimported the same mesh and it has this problem though the source asset is exactly the same as what worked in 4.7.
I’ve bumped into this problem today. I need to have a transparent peace of cloth collide with an opaque one. So, I need to do a single mesh, but with two shaders. And it happens the same that’s happening to you.
Epic, has this been fixed in 4.9? I can’t test yet because of a plugin that’s only working on 4.8 so far.
Ive now tried setting up cloth in maya 2014, and 2012, max 2014, aswell as setting up cloth in the proprietary clothing tool nvidia puts out.
it all has the same result. every material ID becides the first one doesnt render ingame.
Can we get anyone to look at this? I can upload my test asset if that helps.
Sorry this one seems to have been overlooked apparently. If you ever find yourself with something like this where it worked in a specific version and then didn’t in the next, this would be considered a regression unless there was a specific change that was meant to do that, which is usually detailed in the release notes. In that event, make sure to post it in the bug reports section of AnswerHub and we can make sure a tech is assigned to verify and submit a ticket.
I was able to reproduce this and confirm that it was working in 4.7. I have submitted UE-23300 for this to be investigated.
Once there is an update to the ticket and any relevant information to pass along I’ll post back here.
Will this reversion be on 4.10.1? I’m on a project full of workarounds because of this bug. I’d really appreciate to have it solved on the next hotfix.
I just finished syncing the build that has this fixed. However, I cannot guarantee this will be pushed out in any HotFixes. That is left up to the developers who integrated the change and how significant a change it is. Some changes cannot be merged as a hotfix unfortunately.
At the moment, my best guess would be that it will be rolled into 4.11 at the earliest.