Apex Destruction nullptr Apex Destructible Asset

Hello,

It was because I was defining my DestructibleMesh’s and actors inside constructors on game start and using construction helpers. I managed to get it fixed by only accessing the Destructible content when I needed it. IE spawning a destructible mid way through the game when it was actually used. Reading another post I have been looking at and talking with a few people they say its because of the new plugin loading after the engine/game making it so the game cant find the imports.

Thanks,
Joe