I have migrated my project from 4.22 to 4.27.
Since then, my Apex destructible meshes (with a simple, single material) are invisible UNTIL they get fractured, only in standalone or packaged game. In PIE they are always visible. In standalone game they only begin to appear when they get fractured.
I have tried to change their material but it didn’t make any change. So how can I fix it? Or at least how can I debug it?