Hello, I have a skeletal mesh in my scene and an Apex cloth curtain hanging separately. Apex works as needed on a curtain, it shakes in the wind, but when my character runs through that curtain, there is no interaction happening at all. Both the curtain and a character have physical assets generated with collision capsules set up in them. Both objects have “per pixel collision” enabled. I tried it on and off, but no result.
I looked for solution, but it seems people only concern about Apex as a part of the character or collision with static objects, but not with skeletal meshes. Can anyone help me if it’s possible at all? I saw people commenting that UE4 unlike Unity can’t simulate Apex collisions with movable meshes and the only option is to rig a curtain for example and bake it’s animation for a specific scene. Is it true or there is still a proper solution? Thank you.
I add screenshots of my scene and curtain asset. Thanks.