Hey there,
i am using MakeHuman and Blender to create the characters for my UE4 Project. With the help of some awesome tutorial vids i was able to import a rigged character with an idle animation to UE4. This was quite easy even for a non 3D Artist and UE4 noob like me
But for now i am struggling with the Apex Clothing tool from Nvidia.
The simulation looks just fine in the Apex tool. But in UE i am receiving some errors.
First one after i tried to import the apex file:
This file references bones which do not exist in the Skeletal Mesh:
RootNode
Proceed?
I hit ok and went on. Second error comes up after i try to apply the apex file to the material:
There are no corresponding bones. At
least one bone should exist. This
Could be Improper APEX file.Mapping failed bones : RootNode
Tested this with a cape created in blender on a MakeHuman mesh rigged with the basic mhx export rig.
Exported with the latest Fbx exporter from blender.
In Case my Bone Hierachy in Blender could help i attached a screenshot.
Hope anyone could point out what i am doing wrong
Thanks in advance