I’m using 4.11 branch from github,
- Fix thread safety issue when cloth child collision or environment collision is used.
- Fix cloth bounds growing when stale transform data is used.
[CL 2869003 by Ori Cohen in 4.11 branch]
coused that all APEX cloths that have environment collison enabled now crash the engine after a while (5 - to 10 seconds) if they are in collision (there is race condition between PhysX sim & the capsules generated for env collision)
the commit was probably intended to workaround this, but now it crashes more offen than before ;(