Anything for VR?

I just set the settings in the Rendering section of thr project as:

  • instanced stereo - off
  • Lumen - Initially tried Hardware Ray tracing enabled but also tried disabling (not much diference either way)
  • Software Raytracing - Global (for better perf)
  • also using Deffered rendering (I prefer it for the extra features, rather than Forward, too much extra programing to get Forward to do certain things in VR)

That’s about it…the performance was not that great (even on my 3090 system) but still playable on my Rift S. ASW kicked in and out from 90fps to 45fps depending on how close I was to the grass with the shadows. Shadows looked much better than what I’m use to…but the performance suffers too much for VR. I can see why Epic isn’t going to support it for VR.

Maybe a future UE5 version may support it but that will most likely be way in the future…

It’s best to stay with the normal methods of lighting we have presently for VR.

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