Hi, is there anything VR related in this UE5 preview?
The VR template is set to forward so no Lumen and setting it to deferred makes no difference in visuals. It’s all either lit or pitch black for not directly lit surfaces.
Trying the FPS example, Lumen works in the scene view, but launching it in VR turns all the visual features off.
Did anyone make any of this work with VR?
Did anyone at Epic ever mention any plans for VR? Or is Lument never gonna happen in VR?