I should mention that I work for a company (Stream TV Networks) that has created a glasses-free 3D display with the powerful rendering components going into the TV rather than your PC. Next year we’re releasing 50", 55" and 65" displays, with a monitor form factor in the works as well (probably 28" or 32"). Everything is in 4K resolution, and you’ll be able to turn the depth up and down just like you would brightness. We can also auto-convert virtually any content into our format (old movies, games, cable tv, live sporting events, etc). I know that’s not a big deal for content creators but it does allow for the consumer to have unlimited content, which goes a long way towards relevancy in the market. I would also say (with bias of course) that we have a better 3D display solution than any of our competition. We’re a device maker, not a brand name, so the price will be set by the actual brands, but the cost of our displays will most likely be comparable with a middle-to-high quality 4K 2D display.
I’ve already converted our SDK into a “plugin” for UE3 and UE4, and while we’re still “behind closed doors”, I expect we’ll be opening our plugins up to the wider world once our hardware starts hitting store shelves. Our SDK doesn’t require you to render your content with two cameras, which means performance costs are essentially non-existent and there’s no special implementation that needs to happen in the scene.
For more information you can check out a few of our websites:
www.movebeyond3d.com (FYI our latest news section could definitely use some love)