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Anyone want to team up?

Status: Offer Still On The Table :slight_smile:
Hey there, I would like to invite you to join me and my team for a game we just started developing, we got a cool project going on where we merged between Advanced Locomotion System v3 and Character Interaction V3, The goal is to create an AAA game with multiplayer capabilities.

Why developing a game on your own? chasing a dream that is so hard to make true, Let’s try doing it together, We all in on this one.
How about you just combine efforts with us so we can make an enjoyable game much faster.

Our team currently consists of 3 persons:
Me: Programmer (SEO++\Softwares\Websites\Applications\ETC - Years of Experience) - 50% Shares
My Friend: Designer (Sound\Graphics\Websites\3D Modeling\ETC) - 50% Shares
My Other Friend: Tester (Gamer\Game Tester\Ideas) - Unknown% Shares

Currently, we will not be able to pay you BUT of course, the profits from this game will be split between us.

So just to make that part a bit more clear, if you do choose to join with us (and we looking for maximum 2 people preferably 1)
We will share 32% 32% 32% - leaving the tester that will have to test all the game builds we give him with high precision 4% shares…

So about our game:
We are looking to create a game where players can evolve, create, explore, fight, enjoy and of course level up!
So we need someone who already has some knowledge with blueprints, HUD and etc…
We came from 2 years run to nowhere from Unity and now we are learning Unreal all over again, Lucky we possess the knowledge of AAA game developers from Unity Engine so moving to Unreal was pretty easy on the Environment aspect, The blueprints\Code aspect, however, is something we just starting to grab the hang off.

Anyway, now that you got an idea of our knowledge, which is pretty basic you can say, advanced yet basic, if your knowledge is also basic, It’s ok we still need you, We can learn together but you need a passion for learning eaching or else a game idea. something, Tell us your story, We need your help, If you got knowledge already PERFECT. Please contact us. We can make it happen!

I hope Its ok to publish my private email here for faster and easier contact system: [EMAIL=“orrburgel@gmail.com”]orrburgel@gmail.com

Hello @cleanburgel,

I’m also developing a game where players can evolve, create, explore, fight, enjoy and of course level up!

Please tell me more about your Game.

  1. Do you have a Game Design Document?
  2. Is the game 2D, 2.5D, 3D or other
  3. What is the closest Game Genre(s)? FPS, RPG, Fighter, Racer, etc
  4. What is the Theme and Setting?
  5. Are you aiming for Hyper photorealism or Stylized imagery?
  6. Is there a narrative? If YES, Animated cut scenes, facial Animation, and Voice Dialogue Required?
  7. Whats the estimated development time.
  8. Are you familiar with Source Control.
  9. What are the monetization models used to generate revenue?

About TechLord: I’ve specialized in UE4 Blueprints the past 3 years. In the time I’ve also accumulated a substantial Asset Library, to include the packages mentioned above. I use my Blueprint skills and assets to conduct research and development of unique game concepts, subsystems, mechanics, content creation techniques and aesthetics specifically towards multiplayer games. I conduct this R & D within the production of a ExORION, A Multiplayer Sci-Fi FTPS.

Do you guys need a composer? I can make a score for the game. I also have a pretty cool idea for a game if you haven’t decided on a theme yet.

About my game:

Do you have a Game Design Document? -
We got it on paper, Still working on it

Is the game 2D, 2.5D, 3D or other - 3D

What is the closest Game Genre(s)? FPS, RPG, Fighter, Racer, etc
FPS\TPS: Open World+Mini Ganes (BATTLE ROYALE BUT BETTER - Championship, Fight people on your level, 60 players per mini-game, rewards and gifts, ) we still brainstorming this, I can see you got some nice blueprint skills, How about you lead our project, We work together on your time zone using anydesk skype etc…

What is the Theme and Setting?** 3D Lobby, Evolve and Craft cool machines, armors and weapons that will allow you to be better at the next fight, from the lobby you can access two game worlds, the mini-game (championship) and the Open World (We still thinking how players can enjoy there while earning something for the time they waste there to keep their goals on reaching top 1 on the global championship) - Like old loved games your stuff and level matters. we need to limit the amount of damage and skills a player can earn so overpower will not be an issue (goal is that even a new player can get to top 1 global after 1 month of fighting everyone)[calculate their skill based on something else than kills- like total kills of the kills you got haha, or for example get 10 points if you kill someone with 10 kills - Again the goal is that new people can take over the top 1 spot on the Championship battling the strongest players on the way], every player’s name becomes public to search, the leadership is on, every week we will host a mega champion master or something that will indicate on a change of the winner, so twitchers can now fight for the top 1 spot. We got so much more ideas in our head, we just need some help with the blueprints**

Are you aiming for Hyper photorealism or Stylized imagery? Just in between! Not as bad as fortnite but not as realistic as PUGB, just an alien-like landscape with cool looking mixed environment you can say it’s beautiful and never seen before

Is there a narrative? If YES, Animated cut scenes, facial Animation, and Voice Dialogue Required? We really want to make a story that matters, Something interesting yet short and fun to think of, something people can watch on the start of every season or something like an ongoing narrative that happens on the game and map itself, like the winter is coming. asteroids… other natural disasters. server synced of course

Whats the estimated development time.
We would like to focus on the main stuff, Keeping in mind in the entire development process we need to stop focusing on the little details like making an amazing character mesh and Reinventing the wheel all over again. We need to stick to assets. The stuff that works, AAA stuff. We got tons of knowledge when it comes to texturing, modeling, sound effects and we got just the right knowledge to publish ourselves to the world, SEO, PHP, HTML, SQL, JAVASCRIPT, WORDPRESS, SOCIAL NETWORKS, you name it we know it.

Are you familiar with Source Control.** You see why we need you, Our ideas and wide range skills combined with your specific experience with unreal blueprints can really be a good way to go**

What are the monetization models used to generate revenue? **People want to look better than other people. We exploit it But buying cloth dances and beauty objects are something being done by every other game, Our main goal is to make something that was never published before on top of stuff that people already love, So just to give an example into your head, We can sell people fun stuff they can put as a 3d model on their 3d lobby where they can invite their friends and play there before they go into a battle royale(hmmhmm we will rename it to Championship)

We want clan wars, All of the good stuff we love from old games combined with more basically, But we really just want to make it playable at first so people can get the hang of it THAN WE WANT TO MAKE FUND RISING CAMPAIGN PUBLISH SOME SPOTS ON THE BETA SELL SOME STUFF MAKE A WEBSITE SOCIAL NETWORKS ETC…**

@**FragmcMags **Sounds good, Can you send me some of the skills you got with unreal engine to my email?

@TechLord I would like to hear more about your game too please :slight_smile: you also love creating AAA content and always wanted to take it to the next level? Trello Anydesk and Skype call will be a good start I’m just saying, If this guy will not respond (sorry for calling you this guy) than other people also welcome to propose terms

Hello @cleanburgel,

Thank you for taking time to answer my questions in detail. You mention AAA often, LOL. I do understand the desire to create the highest quality, but, Artistic Style, Uniquely Fun Game Mechanics, and High Performance Quality is not limited to an “AAA” ranking. As an Independent Dev, I’m all for just aiming to deliver a Fun Game with some unique mechanics at the best quality we can at our skill level.

I’m a put-up or shut-up type of Game Dev, which is why I post links to my work. I would expect the same from you. Do you have online examples of “tons of knowledge when it comes to texturing, modeling, sound effects and we got just the right knowledge to publish ourselves to the world, SEO, PHP, HTML, SQL, JAVASCRIPT, WORDPRESS, SOCIAL NETWORKS, you name it we know it.”? This should not be difficult to show with 2 years of Unity Development.

You state you have Web development experience. This is good news. I use Wordpress for all of my Websites. In fact, I’m seeking a co-developer to assist with developing Wordpress Online Subsystem API for HTTP (WooSaH) to manage UE4 game matchmaking, cash-driven tournaments, and in-game purchases of virtual/digital goods with WP–driven Online Store.

WooSaH is my strategy for the implementation of a robust in-app purchasing system to support selling Players fun stuff they can put as a 3d model on their 3d lobby, and aesthetics: cloth, dances, and beauty objects. It also supports direct purchase of Game Assets from the Game - within the Game, Admissions into Cash-driven Tournaments & Treasure Hunts, In-Gameworld Advertisement 2D, 3D, Audio Space, and Physical Merchandise like 3D Printed Characters from the game.

In regards to my game ExORION, it is First Person/Third Person Co-Op in which Players battle Kaiju Monsters, Mutant (hordes), and Techno-Terrorist in Alien Tech-powered Super Suits. Its inspired by the Crysis Franchise, but its not a repeat (for detail. See GDJ). The game features High Density Modular Construction using our Multiuser 3D HyperBasher. High Density Modularity can be played reverse to provide massive destruction:) We’e also experimenting with unique networked gaming features.

We’re aiming to provide Fun, Action, Terror, and spark Creativity and Curiosity into real-world near Future Technologies such as SynBiology, Xenobiology, Learning Machines, Generative Design, Autonomous Machines and more.

Originally, we initially planned a story campaign, but it was difficult to find long term full story writers. We’re now focused game mechanics and modular game rulesets (aka mutators) to produce a series of game modes that function as standalone game mode types and can be chained together seamlessly within a single level to form missions within the story campaign in the future.

Leveraging Marketplace Assets (Modding/Repurposing/Kitbashing) and employing future design tech such as Generative Design and Procedural Generation at design time and realtime is my strategy for producing content with unique art style. Providing Players in-game tools to create with dense customization with this content and reuse this content outside-game is my strategy for long term replay.

I sent a demo for you to listen to. Hope you like it!