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in MarketplaceCurious if anyone using Ninja Character Plugin with Advanced Locomotion System v4? If YES, did you get the multi-directional gravity to work?
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UE4 Networking References (I use):
Videos...
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Glad to hear the game is 3D to really take advantage of what UE4 has to offer. I'm also moving away from single perspective in favor of multi-perspective...
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Hi RewelleVahx
The words "Royalty" and "Ambitious" will scare off 99% of the potential prospects:Royalty translates into...
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Project RUCKUS Day 1: Using Collaborative Viewer Template for foundation....
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Team Ruckus
I've been busy getting things setup. Project RUCKUS now has Perforce Source Control, Discord, Google Drive and Web DDNS I...
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FPS2021 This looks like my sort of game! I favor Royalty/Revshare projects and very interested in developing a small scale FPS with some form of multiplayer...
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Hi elauski,
FREE
Have you tried https://www.unrealengine.com/en-US/o...arning-courses? Plenty of Free Video Tuts on You...
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You're very welcome. I would also encourage learning the basic concepts of BTs outside of the UE4 implementation. Most of the UE4 BT tutorials I've reviewed...
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I've joined several Rev-share projects. Unfortunately, they all met a slow and painful death. Its the worst feeling. The best I could do was salvage my...
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Shucks, I reckoned I'll wait till your team is in commercial production. There is no incentive to put in hard work on a proof-of-concept not developed...
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in MarketplacePerhaps there is possibility to compensate for desyncs by multicasting the position at specified tick frequency and interpolation locally?...
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in MarketplaceHi Xaklse In the Marketplace its stated "Network Replicated: No (needs more work)", What is needed to fully support Network Replication?...
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Hi Araklaj I'm a Blueprints Scripter with some Networking experience developing this Survival Game solo. I favor Revshare/Royalty projects. As such,...
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I believe Big Game Publishers will Lobby to keep in LootBoxes and other similar monetization methods, Some legislation has been mandated in which Game...
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in MarketplaceWe're developing a Ninja Game using Ninja Character - Dynamic gravity for characters & objects. Just curious if anyone else is doing so
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Hi Kertit
I'm a huge fan of FPS Games and especially Multiplayer Alien Invasion FPS Games as we're developing one as well.
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TechLord replied to How do i bend a cube in UE?
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