So I have a Houdini asset in unreal and I want to use the material shaders from Unreal on it. I have brought in the normals and basecolour (that latter i’m guesing I can use as material ID?).This is the current pipeline - Imgur: The magic of the Internet
But I can currently only apply 1 material to the whole thing, whereas I need 2. On the imgur it clearly shows the 2 colours that I want to allocate separate materials to, but I’ve not idea how to do it.
Any help would HUGELY appreciated!